
In my tests Iray does not compete with V-ray in terms of time used, I had a scene rendered in Daz that took almost 20 hours, had the same scene up and running in 3ds max and that time got to around 5 hours, that's mainly for the tipe of the render, iray is unbiased, it scatter light everywhere to make it look real, it is far from effective, while vray is biased, it will create the light ray and follow its bounces on the scene, thus making it lighter in terms of processing.īut I just got this one scene working, and the materials got all messed up, I had to create every single material from scratch on 3ds max, so I guess this is not optimal, I'm open to suggestions to a better workflow and to other tests that could defy my own. why render in v-ray? In comparison videos I have watch Iray does a better job and quicker then v-ray in most renders. If any of you guys know how to export a fbx without the morphs or to import it into max, either by avoiding the 100 morphs limit or in any other way - i would really appreciate some help here. Also from the morph export rules i have tried setting "everything" and "anything" to either bake or ignore - does not make a difference, it export the same thing. I have tried everything : from the fbx export settings i unchecked the export morphs settings - but apparently, it still exports them. If add clothes or hair or a pose - there are more morphs in the game and max crashes. I'm using Victoria 7 - if i export / import just the basic character (no hair, clothes or pose) it all works fine, max manages to import everything perfectly. Apparently, the reason why it crashes is that max has a limit of 100 morphs (i don't need any morphs imported to max). When i export as fbx and import to max, it crashes. When i import as a single mesh, everything looks ok - but there's no texture on the eyes and my characters have white eyes (and i can't add a material to the eyes since it's all single mesh). So when i export as obj, it all works out mostly fine : when importing into max, if i import the obj as it is, some vertices are out of place and i have spikes pointing out of the character. Posted a few questions on daz3d forums but no one seems to know what's what. I need to export from daz studio and import to max (either as fbx or obj - i don't need to have any morphs, a skeleton or anything else - i just need to import the posed model into my max scene and render it).īut apparently, that's more complicated.

I'm looking to render in 3dsmax with vray (already have a scene there). I'm using daz studio 4.9 to create my models and poses.
